Thank you so much for this. I was into this https://akinator.ooo/ issue and tired to tinker around to check if its possible but couldnt get it done. Now that i have seen the way you did it, thanks guys with regards
Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
Have a look at our favorite pieces from the amazing artistic team at Guerrilla Games. Some of the best game art on the planet. Careful: SPOILERS AHEAD.
Artstation was lucky to host a huge art dump from the magnificent artists at Guerrilla Games. This project remains literally changed the way we perceive open world games. Now Rockstar will have to work extra hard to make sure Red Dear Redemption 2 will live up to the current expectations. So, let’s look at the best art produced by this team and mention some of the amazing artists. This is just a part of it. More could be found here.
Concepts by Lloyd Allan.
Concepts by Jorry Rosman.
Concepts by Erik van Helvoirt
Concept art by Ilya Golitsyn.
Environments by Jacob Tai, Ben Jaramillo, Lucas Bolt, Wilbert Oosterom, Jelle van Scherpenzeel, Amir Abdaoui, Tim Hijlkema, Lukas Kölz and Steven de Vries.
Environments by Gary Buchanan, Steven de Vries, Bo van Oord,Leon Voorrips
Vegetation by Nicholas Watkins, Mas Hein and Gilbert Sanders (aka Team Green).
Sculpts by Nazz Abdoel.
Creature design by Tom Delboo, Koen Wijfelaars, Mike Nash, Erik van Helvoirt, Nasier Abdoel, Tom Delboo (texturing).
Aloy art & concept by Arno Schmitz, Ilya Golitsyn, Luc de Haan, Joseph Noel.
Character art by Dan Calvert, Luc de Haan and others.
Hair by Johan Lithvall.
Rest assured, we’re working hard on doing some interviews with the members of this amazing team. Really looking forward to publishing more of this amazing art in the upcoming months.