Check out a new lesson from Simon Verstraete and SideFX.
SideFX shared a new dungeon lesson by Simon Verstraete that shows how you can use the WaveFunctionCollapse algorithm to define the base shapes of a game level. You will get a Houdini Digital Asset that can be used to generate a variety of different dungeons in UE4. "WFC technology can enhance your procedural level design by letting you drive the final output using a control setup to spawn a larger solution for your level. This control can be a bitmap image or attributes on points and both methods will be used in this lesson," noted the team.
You can learn more about the tutorial here.