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Houdini's New Procedural Flesh Webs Generator Demonstrated in Action

Julian Bragagna showcased the capabilities of the Flesh Webs tool from SideFX's Project Grot.

Technical Artist at Cloud Imperium Games Julian Bragagna has shared an impressive demo showcasing the capabilities of Houdini's brand-new tool for generating procedural flesh webs, introduced as part of SideFX's recently unveiled Project Grot.

In case you missed it, Project Grot is SideFX's in-house tech demo designed to showcase the versatility and creativity that procedural generation brings to game development. The demo was revealed alongside a set of tools Houdini-made tools that were used in combination with Unreal Engine 5 by just one Environment Artist to set up Project Grot's ancient volcanic cave environment.

Julian was one of five Tech Artists who built the toolset for the demo, having been responsible for Project Grot's Ruins and Flesh Webs generators. In a recent breakdown write-up, the artist discussed his contribution to the project, offering a deep dive into the production process behind Houdini's latest tech demo. We highly encourage you to read the full breakdown by visiting Julian's ArtStation page.

You can also check out SideFX's official workshops dedicated to Julian's tools made for Project Grot:

Learn more about Project Grot here and don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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