logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

How the Original Doom Impact on the Combat of Doom The Dark Ages

"Every projectile mattered in the original Doom."

DOOM: The Dark Ages has been officially announced with an intense trailer. Storywise, now we already know that the new title is a prequel to Doom (2016) and Doom Eternal (2020), set in a Middle Ages kingdom and recounting the origin of the Doom Slayer as he battles the forces of Hell.

As a franchise with a history of over three decades, fans would naturally anticipate fresh elements while also hoping for the preservation of the franchise's core essence. So, as discussions emerge about this upcoming game, Creative Director Hugo Martin spoke with Games Radar about how Doom: The Dark Ages is spiritually connected to the original game.

id Software

He and the team would play the original Doom at the start of every development cycle. "We still didn't hit the mark," says Martin. This realization led to the birth of Doom: The Dark Ages.

Martin noticed how slowly projectiles moved in the original game. This realization became a "core pillar" of what the team set for Doom: The Dark Ages. 

"The movement is more horizontal as you weave your way between the projectiles, and every projectile mattered in the original Doom.

If you were an F22 fighter jet in Doom Eternal, this time around we wanted you to feel like an Abrams tank. It means you're more powerful and grounded."

id Software

Regarding combat in the upcoming game, Martin holds a perspective that for those who were introduced to the Doom universe through the reboot, the combat system in will seem like a reimagined system. Yet, for those who started playing from the original DOOM, "you'll see it's really a return to form."

If you've seen the trailer, you might have observed the sheer number of demons the Slayer can eliminate. Martin discloses that the franchise will feature more demons than ever before:

"There's a shot where the Slayer turns a corner and he's killing so many of them. Using that spread shotgun and doing all that damage, with all the gore bits coming off, and the feedback that we can achieve now in games is just incredible It's so exciting to be able to provide that for players.

The tech is really allowing us to do some of the biggest spaces and biggest AI, and the weapons feel like the most powerful you've ever held in a Doom game." 

id Software

When it comes to weapons in the shooter game, Martin goes on to explain the capabilities of the shield saw, the main weapon depicted in the trailer: 

"There's a lot of stuff you can do with the shield. You can block attacks, you can parry projectiles, there are melee weapons you can combo attacks with – you use it to solve problems. You basically exploit weaknesses with the shield in your left hand, and then you hurt things with the guns in your right. It's pretty simple."

You can check the original report about this topic from Games Radar here and don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more. 

An Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO and NDO etc. 55 brushes and height/alpha maps, all 2048x2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.

    EXCLUSIVE: Unity CEO's Internal Announcement to Staff Amidst the Layoffs

    80 Level has obtained the text of the email sent by Matthew Bromberg to Unity employees, announcing the layoffs and shedding light on Unity's strategy going forward.
    • Abandoned Apartment Props
      by Dekogon

      This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

      Error
      (2000-0001)
    • Alien VDM Brush
      by Nicolas Swijngedau

      40 hand sculpted alien detail brushes all contained within one Multi-Alpha brush. Perfect for your aliens, mutant and otherworldly creatures.

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×