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How To Create & Export Fluid UVs In Houdini

Dami Oladimeji shared a tutorial explaining how to apply UVs to FLIP Fluid simulations and export them for texturing.

In this video, Dami shares his personal technique for creating and exporting fluid UVs for texturing in Houdini or for use in other programs, along with a variation of the method. Fluid UVs can be challenging, but once you understand the process, it will no longer seem like an intimidating topic.

Check out more of Dami's tutorials below and visit his YouTube channel for more:

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Landscape Auto Material is a flexible autopainting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!

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