Solo Game Developer Nicolas Garilhe shared the method he used in SILKROAD Project, a hack-and-slash game with guesthouse management elements inspired by ancient Central Asia, for adding surface details while retaining artistic control.
In the video, he showcases a lightweight and efficient Houdini tool he built to automatically generate edge wear. Starting from simple geometry, this procedural approach creates realistic damage while remaining simple, performant, and production-friendly, even when applied across multiple assets.