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How To Create Houdini Tool To Automate Procedural Edge Damage

Nicolas Garilhe shared his workflow.

Solo Game Developer Nicolas Garilhe shared the method he used in SILKROAD Project, a hack-and-slash game with guesthouse management elements inspired by ancient Central Asia, for adding surface details while retaining artistic control.

In the video, he showcases a lightweight and efficient Houdini tool he built to automatically generate edge wear. Starting from simple geometry, this procedural approach creates realistic damage while remaining simple, performant, and production-friendly, even when applied across multiple assets.

The developer also has a tutorial series on creating a custom Houdini tool that procedurally generates realistic rocks from a simple base shape:

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