logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

How to Create Paint Splatters in Substance Designer?

The guide from TimefireVR that outlines 3 different paint shapes: splatters, blotches, and smears.

TimefireVR has uploaded a tutorial on creating different paint splatters in Substance Designer with the final graph being quick, simple, and versatile. The guide outlines 3 different paint shapes: splatters, blotches, and smears. The shapes were built with various noise and grunge textures from Substance Designer. The most amazing thing is that you can upgrade this graph for your specific purpose.  

If you want more tiny splatters or larger blotches you can add those into the graph easily. Colors were also created directly from Designer utilizing gradient maps. The output is a watercolor or marbled effect that’s entirely adjustable. The benefit of using a gradient map is that you can sample color based off any image for quick and interesting variations.

In addition, we show you which parameters to expose for the greatest flexibility such as: hue, saturation, lightness, and the intensity of different splatters. The end result is an “.sbsar” to use in Substance Painter on any mesh. In this example, we apply the material to various props and furniture. Masks can even be utilized in order to only get paint splatters where you want them. 

TimefireVR

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more