Fasttrack Tutorials has published a new-brand course dedicated to the creation of trim sheet textures with Maya, Adobe Substance 3D Painter, and Unreal Engine 5.
Emiel Sleegers, a senior environment artist and owner of FastTrack Tutorials, has shared a new in-depth course for all the creatives that would like to upgrade their skills and students who have familiarity with 3D Modeling tools like Maya, Adobe Substance 3D Painter, and Unreal Engine.
The tutor mentioned that even everything in this tutorial is explained in detail, if you have never touched any modeling or texturing tools before it would be better to watch firstly introduction tutorials of those programs.
During this tutorial, you will dive deeply into the modeling that will be done in Maya 2022. The trim sheet baking will be done using the Marmoset toolbag, final texturing will be completed with Adobe Substance 3D Painter, and the planning and additional details will be done with Adobe Photoshop. The mentor will show you how to proceed with the final environment setup in Unreal Engine 5.
At the end of this course, you will have a deep understanding of how to create trim sheets for games, along with how to do modular modeling, interior environment lighting, and post effects.
Tools used in the tutorial:
Adobe Substance 3D Painter
Unreal Engine 5
Marmoset Toolbag 4 (can be replaced with Painter)
This course includes over 14.5 hours of content. You will start by doing the environment planning and creating the blockout. Then you will put your full focus on creating trim sheets in Maya and Adobe Substance 3D Painter.
At the next steps, your mentor will show you how to turn the blockout models into final and UV unwrap them on the trim sheet. Then you will get everything into UE, create a special material with a lot of flexibility, do the scene lighting and post effects, and after that, as a final step you will balance your trim sheet texture to work perfectly with the scene and do some final scene polish.
There’s a total of 42 videos split into easy-to-digest chapters. All the videos have logical naming and are numbered to make it easy to find exactly the ones you want to follow.
Also, the Fasttrack team has added subtitles for this tutorial in English, Spanish, Russian, and Chinese.
Environment art is based on the concept art from Stas Yurev.