Bad game design or skill issues?
Ubisoft
If you think players are smart enough to not need yellow paint in their games, you are in for a disappointment.
If you are not familiar with it, many developers indicate paths and interactive objects (especially climbable walls) with yellow paint, and hardcore gamers are, of course, not happy with this "easy mode," but not everyone can manage without it, apparently.
Assassin's Creed Shadows' creative director, Jonathan Dumont, revealed that the paint was not in the game originally but was added after playtesting.
"Well, we didn’t have it until players were really struggling in playtests to find their path when engaging in hidden trails activity," he told GamesRadar+. "The environment is lush and full, and giving a bit of guidance was needed."
Ubisoft
I said it when arguing about Dragon Age: The Veilguard's no-death setting, and I will say it again: the fact that you think you are the smartest person in the world who needs no help doesn't mean things like yellow paint are useless or bad. Some players rely on visual or other cues; and gaming is not a competition (unless it is,) no one will give you a medal for not using hints.
However, it would be nice to be able to disable help for a more natural experience.
Join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.