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InfiniRIVER: A Look at Fluid-Based Water Simulator System in Unity

InfiniRIVER can emulate the interaction of water with scene objects in real-time using a fluid solver in a global or local way for versatility.

The tool is created by ARTnGAME, a video game design and development team, specializing in optimization of graphics, volumetric clouds and vegetation, procedural worlds generation, and visual FX. Their tool InfiniRIVER is a system that can emulate the interaction of water with scene objects in real-time using a fluid solver and do so in a global or local way for versatility and cover of all use cases.

The ARTnGame Team announced a 50% off for InfiniRIVER and their other asset ORION, Space Scene Generation framework, during Spring Sale at Unity Asset Store. 

The team has also prepared a series of tutorials to share the best practices, tips, and tricks with the creatives. 

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'InfiniRIVER is in its first release and will be in Beta for some time until all features are fully realized. The base fluid system is production-ready and more work on usability and control of the effect will be added in the various Beta stages for more options.', adds the development team.

You may get this asset with 50% off here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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