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Intel Xe Super Sampling Demonstrated

The AI-based tech's capabilities were shown in a demo running on an Intel Arc GPU.

At GDC 2022, Intel showed the effects Xe Super Sampling (XeSS) has on visuals. XeSS uses AI-based upscaling for real-time rendering. The demo demonstrating the tech is running on an Intel Arc GPU (Codename Alchemist) at 4K resolution and is built using Unreal Engine with DX12 enabled.

In the video, Technical Art Director Rens de Boer compares native 4K resolution with the upscaled equivalent, showing increased visuals with reduced artifacts.

The artist also compares XeSS to temporal anti-aliasing (TAA) saying the new Intel technology introduces less blurriness and produces a "more crisp" image.

The technology was also demonstrated on a Souls-like game Dolmen. The game's CTO and Lead Programmer Gabriel Ferreira shared that Intel XeSS was easy to integrate and helped the studio achieve 60fps with ray-tracing enabled in Dolmen.

Along with NVIDIA's Deep Learning Super Sampling and AMD's FidelityFX Super Resolution, XeSS offers some visual enhancements, which will make the gaming experience even better.

Learn more about XeSS on Intel's website and don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

Great to speed up your character creation or to quickly age your humans!

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