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Interactive Real-Time Clouds Set Up in Unity

The effect is based on nimitz's Chimera's Breath shader.

3D Artist and Game Developer Shahzod Boyhonov, who just recently shared a neat river generator made with Blender's Geometry Nodes, impresses us yet again with a cool new project. This time, the artist showcased a fantastic setup that allows one to manipulate clouds in real-time by shooting them with a laser. According to the creator, the setup was made in Unity and is based on nimitz's Chimera's Breath shader.

You can check out more of Shahzod's projects here. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

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