logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Interactive Real-Time Clouds Set Up in Unity

The effect is based on nimitz's Chimera's Breath shader.

3D Artist and Game Developer Shahzod Boyhonov, who just recently shared a neat river generator made with Blender's Geometry Nodes, impresses us yet again with a cool new project. This time, the artist showcased a fantastic setup that allows one to manipulate clouds in real-time by shooting them with a laser. According to the creator, the setup was made in Unity and is based on nimitz's Chimera's Breath shader.

You can check out more of Shahzod's projects here. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more