Tatehama aka CGBeginner demonstrated a fluid simulation inspired by the movie's water planet and CASE robot design.
Drawing inspiration from Miller's planet in Interstellar, a vast water world with an endless ocean, and the design of the CASE robot, Tatehama, also known as CGBeginner, a self-taught CG Artist fascinated by Christopher Nolan's works, has created a similar simulation using Blender and the FLIP Fluids add-on.
The actual domain size is not that big, as you can see in the video's viewport render. CGBeginner applied an ocean displacement map to a small simulation object and applied the exact same displacement map to a large plane to make it look like a large-scale ocean simulation. The boundary between the fluid simulation object and the large plane object must be seamless. Following this post, CGBeginner used a Lattice modifier to set the displacement of the edges of the simulation object to zero.
CGBeginner
CGBeginner
Interstellar
Blender 4.2's new Ray Portal node makes it even simpler to create art inspired by Interstellar:
Check out some cool recent FLIP Fluids simulations, including this emerging ship, forest hut surrounded by water, Char Aznable's Zaku in a Pacific Rim-like environment, and get the add-on by clicking this link.
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