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Introduction To URP's Render Graph In Unity 6

The Unity team has released a tutorial on the updated Render Graph, designed to optimize runtime rendering and offer greater flexibility to create custom features.

With the release of Unity 6, a long-awaited major update to one of the most popular game engines, the developers have made a wealth of free educational content and project files available to help newcomers get started with Unity and enable experienced users to familiarize themselves with its new features.

The latest video introduces you to the Render Graph, a system built on top of Unity's Scriptable Render Pipeline, which optimizes performance and provides broader access to the pipeline's resources. In this tutorial, you will learn how to create a dithering effect Renderer Feature using a Full Screen Shader Graph material, taking advantage of the Render Graph's optimized resource management. You will also get to explore the Render Graph Viewer and learn how it provides insights into the pipeline's structure.

You can dive deeper into Render Graph and URP in Unity 6 with the latest e-book and check out other Unity 6 video tutorials below:

Visit the Unity 6 resources hub for all the technical resources you need to help you get started with Unity 6 and join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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