This release features several improvements in simulation and rendering, a variety of UX/UI and quality-of-life updates, and multiple bug fixes.
LiquiGen, developed as a companion app for JangaFX's EmberGen software, enables users to simulate and render realistic liquids in real-time. Initially launched in closed alpha in February of this year, LiquiGen is now accessible to all users and aims to be the most user-friendly real-time liquid simulation tool available.
With LiquiGen, you can create a variety of liquids, from water and blood to ketchup and slime. Its features include real-time meshing, customizable forces, sparse simulation domains, and a real-time path tracer, allowing you to master liquid simulation quickly and easily.
Take a look at George Neonakis's detailed waterfall simulation made with LiquiGen and Octane Render:
The latest 0.3.1 Alpha release introduces a range of enhancements, including improvements in simulation and rendering, plenty of UX/UI and quality-of-life updates, and numerous bug fixes.
Import and export writing speeds have seen significant improvements. The Export Mesh node now features a "compensate framerate" option, allowing you to adjust the export framerate to account for frame stride. The export preview now uses linear sampling, and the memory limit for the local SDF for imported meshes has been increased.
LiquiGen now features enhanced ground collision handling and an improved solver, which reduces the impact of whitewater on simulation times when it's distant from the main liquid. Additionally, path tracing and photon mapping performance have been improved, along with better denoising.
Check out the full list of changes in the release notes and try LiquiGen for free here. Also, join our 80 Level Talent platform and our Telegram channel, follow us on Instagram, Twitter, LinkedIn, TikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.