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Keiichiro Toyama Said Slitterhead Was Based on His Ideas for Siren 3

The game's setting and mechanics could have been used in the Siren successor.

Bokeh Game Studio

Keiichiro Toyama, the creator of the newly released horror Slitterhead developed by Bokeh Game Studio, shared that the game was based on his ideas for the Siren successor that he came up with while working at Sony.

In a recent interview with Denfaminicogamer (via Automaton), the developer said: "Slitterhead was born out of the idea of What if I were to make Siren 3?" While Toyama worked at Sony Interactive Entertainment, the company wanted to create a new AAA game that would be the next installment to the Siren franchise, given the popularity of the critically acclaimed games.

Bokeh Game Studio

Toyama shared that one of his ideas for the supposed "Siren 3" led to the prototype for Slitterhead. He came up with the idea of setting the game in an open-world Hong Kong of the 1990s. The dev explained that he chose this place because he would like to visit it himself: "I thought that if I chose a place that I really felt like visiting and experiencing, there would surely be others who felt the same way."

Then, Toyama left Sony Interactive Entertainment but didn't abandon the idea of creating a horror set in vintage Hong Kong, and thus, Slitterhead was developed and released. The title also features mechanics reminding players of the Siren games.

Keiichiro Toyama is the creator of the beloved Silent Hill, and he shared that "commitment to freshness and originality, even if it means being a bit rough around the edges" is the attitude that was common for both Silent Hill and Slitterhead.

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