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Learn How GeForce RTX 4090 GPU & 'In the NVIDIA Studio' Can Accelerate Workflows

In a new post of NVIDIA's "In the NVIDIA Studio" series, Pasquale Scionti explained how his gorgeous Abandoned Haunted Mansion scene was remade and ray-traced.

In case you missed the news, back in September, NVIDIA revealed GeForce RTX 4090 GPU, a brand-new graphic card that recently became available for gamers and artists to purchase. Featuring third-generation RT Cores, fourth-generation Tensor Cores, an eighth-generation NVIDIA Dual AV1 Encoder, which delivers 40% increased efficiency, unlocking higher resolution and crisper image quality in video and live-streaming creative workflows, and 24GB of Micron G6X memory capable of reaching 1TB/s bandwidth, the newly-available GPU drastically improved performance and enabled 3D Artists to build scenes in fully ray-traced realistic environments with lifelike physics in real-time.

Thanks to NVIDIA's DLSS 3 technology, which uses the AI-powered RTX Tensor Cores and a new Optical Flow Accelerator to generate additional frames and dramatically increase frames per second, 3D Artists can now enjoy improved smoothness and faster movement in the viewport.

What's more, DLSS 3 will benefit workflows in NVIDIA Omniverse, a platform for building and connecting custom 3D pipelines, which recently got an amazing NVIDIA RTX Remix tool that enables modders and game developers to remake a game's graphics in a simple and convenient way.

To tell all of us more about how 3D Artists and developers can benefit from NVIDIA's technological advancements, a renowned Environment/Lighting Artist Pasquale Scionti recently shared a breakdown for NVIDIA's "In the NVIDIA Studio" series that explained how his gorgeous Old Abandoned Haunted Mansion scene was remade and ray-traced using a GeForce RTX 3090 GPU.

For those unaware, the "In the NVIDIA Studio" series is a part of the company's NVIDIA Studio, an ecosystem of fine-tuned hardware and efficient software, powered by NVIDIA’s GPUs, all designed to help you bring your vision to life faster than ever before.

The series is the showcase for that work, and for the technology and innovation that creators like you use every day to bring that work to life. Each week, NVIDIA Studio highlights the work of creators working across video production, photography, 3D art, and more, and showcases how they used GPU-accelerated workflows to their advantage. 

Whether they animated their 8K Blender models in real-time, used AI networks to automate batch processes, exported clips at record-breaking speeds, or collaborated with their team in virtual, connected workflows, they used the technology available via NVIDIA RTX GPUs to its full potential.

In his breakdown, Pasquale told where he finds inspiration for his works, spoke about modeling the scene's assets in 3ds Max, explained how he deployed RTX-accelerated AI denoising by using a GeForce RTX 3090 GPU in combination with Arnold renderer, discussed the texturing process in Substance 3D Painter, and showed how RTX-accelerated light and ambient occlusion were used to bake the assets in seconds.

What’s more, the breakdown also described how the artist used Unreal Engine 5 to give the environment its beautiful lighting and shadows and explained how Scionti finalized the project with Lumen, UE5’s fully dynamic global illumination and reflections system, supported by GeForce RTX GPUs.

You can read the full breakdown here. You can also check out the NVIDIA Studio blog to check out previous artist showcases. Want to be featured? Hit up NVIDIA Studio on FacebookTwitter, or Instagram.

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