Bevel shading is a technique similar to normal mapping that adjusts normal directions along hard edges to give the illusion of a rounded edge. The edges of real-world objects tend to be chamfered or rounded over. Bevel shading is a quick way to add realism and believability to your models by mimicking this effect.
Marmoset's article covers the basics, including how to apply the Bevel shader, control its effect, render and bake it, key modeling considerations, potential conflicts with other workflows, and much more.
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