In this course, Lead Environment Artist Emiel Sleegers will guide you through the essential workflows for creating budget-friendly 3D environments, enabling you to apply these skills to virtually any type of setting.
Aimed at beginner and intermediate artists familiar with the basics of Unreal Engine 5, 3ds Max, or any other modeling software, Marmoset Toolbag, and Substance 3D, this 6-hour course has been divided into 12 easy-to-understand chapters.
You will begin by exploring the workflows involved in creating 3D environments, along with demonstrations on how to model and texture a basic 3D asset. Afterward, you'll delve into the concept of modular assets and create a basic yet fully procedural material. The course will conclude with you designing a small 3D environment using different assets and applying lighting and post-processing effects to complete the scene.