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Learn How to Create Collision Deformer with Maya's Bifrost Plug-In

Hiroyuki Akasaki presented the third part of the tutorial series.

Want to master 3D physics with the Bifrost plug-in for Maya? You can with Hiroyuki Akasaki's new tutorial.

Akasaki is a renowned Bifrost artist who has demonstrated fantastic experiments with the software. Now, in the third part of the Bifrost tutorial, you can learn how to create a collision deformer for the most satisfying results.

If you like the video above, the technical details are in this blog post, full of nodes, screenshots, and hand-drawn images to help you grasp the concept better.

Hiroyuki Akasaki

Akasaki's other showcases include a natural skirt bone configuration, awesome soft body meshes, rig building, and more. Find these and more on X/Twitter.

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