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Learn How to Create Collision Deformer with Maya's Bifrost Plug-In

Hiroyuki Akasaki presented the third part of the tutorial series.

Want to master 3D physics with the Bifrost plug-in for Maya? You can with Hiroyuki Akasaki's new tutorial.

Akasaki is a renowned Bifrost artist who has demonstrated fantastic experiments with the software. Now, in the third part of the Bifrost tutorial, you can learn how to create a collision deformer for the most satisfying results.

If you like the video above, the technical details are in this blog post, full of nodes, screenshots, and hand-drawn images to help you grasp the concept better.

Hiroyuki Akasaki

Akasaki's other showcases include a natural skirt bone configuration, awesome soft body meshes, rig building, and more. Find these and more on X/Twitter.

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This game ready weapon will help you in your game or in your renders, just drag and drop it into your game engine. The weapon is modeled part by part including perfect UV Unwrapping and PBR Textures.

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