Tom Newbury has shared a new insightful guide showing how to make lifelike digital eyes in Maya and Mari.
Tom Newbury, an experienced 3D Character Artist and Instructor, has shipped a new comprehensive tutorial that focuses closely on 3D human eyes and explores the workflows and techniques you can employ to create photorealistic digital "windows to the soul".
The new guide covers modeling the eye while referencing realistic proportions, explores how to fit the eye to the face of your character accurately, discusses the use of high-resolution photos for realistic texturing, explains the creation of materials for the eye, and demonstrates the grooming of eyelashes and eyebrows. While Tom employed Maya, Mari, and Redshift in the production process, the techniques showcased in the tutorial are also applicable to other 3D software.
"The techniques I show in this course are relatively simple and straightforward, this should allow you to follow along using the software that you are most comfortable with," commented the creator. "Whether you like to use Blender, C4D, or Substance 3D Painter, you should be able to follow my step-by-step process and achieve great results. Keep in mind the groom is done using XGen in Maya, but the foundational structure is still a useful reference for creating the groom in your software of choice."