Tutorial: Creating Realistic Eyes
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Tutorial: Creating Realistic Eyes
7 March, 2019

Tom Newbury‘s latest tutorial will provide you with advanced techniques for creating a realistic eye in CG. “It has been 5 years since the release of my original eye tutorial. Since then there are new online resources available and my workflow and skills have become more refined.”

In this tutorial, the artist goes over the entire process of creating the eye including modeling, texturing and look development. “I also integrate the eye with a human face where I show you how to re-balance your textures as well as creating the caruncle and meniscus.”

The tutorial is said to feature over 3.5 hours of recorded video with audio where the artist explains his every step of the process.


  • Over 3.5 hours of video content, with voice over, across 9 chapters.
  • Eye model
  • Diffuse Textures
  • Maya Lookdev Scene


  • Reference
  • Modeling
  • Texturing Iris
  • Initial Lookdev
  • Texture Sclara
  • Sclara Final Details
  • Eye Integration
  • Modeling Caruncle Meniscus
  • Final Tweaks

Tools used:

  • Maya
  • Arnold
  • Mari

You can get more details here.

Unkempt Flagstones with Mud and Grass Material by Stan Brown is a versatile ground material with many options to change and randomize the Grass, Mud, and Tiles. Custom Alphas can be plugged into the sbsar node, to control the shape of the stone.

Any future updates are included and will be available for download in case they are released.

See the full description

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