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Learn How to Create Procedural Building Generators in Houdini

This 6-hour course will teach you to make megastructures.

If you'd like to explore the procedural capabilities of Houdini, take this course by Lead Environment Artist Radu Cius where you'll learn how to create megastructure generators. 

In 6 hours, you'll see how multiple building designs can appear in your project in just a couple of clicks. Cius will teach you the basics of Houdini's procedural modeling workflow and talk about nodes, expressions, attributes, and groups so you can make complex, parametric models.

By the end of the tutorial, you'll have a functional building generator that can create endless building variations, whether you're a beginner or a pro.

Image credit: Radu Cius

Here's what you should expect:

  • Chapter 1 – Basic Shape. 
  • Chapter 2 – Big Details. 
  • Chapter 3 – Ventilation.
  • Chapter 4 – Medium_Details.
  • Chapter 5 – Small_Details.
  • Chapter 6 – Small_Details_2_Platform.
  • Chapter 7 – Big_Antenna.
  • Chapter 8 – Small_Antenna.
  • Chapter 9 – Small_Antenna_2.
  • Chapter 10 – Decorative_Panels.
  • Chapter 11 – Cables.
  • Chapter 12 – Creating_HDA.
  • Chapter 13 – Creating UV.
  • Chapter 14 – Materials.
  • Chapter 15 – Automatic Search.
  • Chapter 16 – Add_Complexity_Levels.
  • Chapter 17 – Export.

To start, you need Houdini 19.5 and Unreal Engine 5, some basic knowledge of the software, and $27 for a standard license.

Get it here and join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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