Shahzod Boyhonov described a technique for setting up natural sound design.
Technical Artist Shahzod Boyhonov, the creator of the Cell Fluids add-on, has shared a technique for creating immersive sound effects by adjusting the pitch of a looping AudioSource based on an object's speed.
The demonstration uses a two-second audio clip, showing how this method results in more natural and dynamic audio.
Boyhonov is currently developing a VR game for the Meta Quest 3 platform using Unity. The artist describes the project as a "meditation/anti-stress game":
Shahzod Boyhonov shared plenty of fascinating setups, testing the capabilities of the 3D software and showcasing its features. For example, take a look at some of the setups made with Blender, which include a traffic animation, a fluid-like grass animation, and a fall leaves simulation:
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