Principal Material Artist Vincent Dérozier presented an insightful talk covering the fundamentals of material production and catering to junior and aspiring material artists.
Originally presented for ADDON 2024, the event dedicated to video game production, this video is the English version of a talk Principal Material Artist at Ubisoft Québec Vincent Dérozier presented on the basics of material creation.
As the artist explained, while there are plenty of tutorials on creating specific surfaces in software like Substance 3D Designer and Substance 3D Painter, he finds there's a noticeable lack of resources addressing production constraints and art fundamentals, which are precisely the topics he covers during his mentorship and in this presentation.
Vincent Dérozier
Throughout his career, Vincent Dérozier contributed to a wide range of game projects from racing to third-person, open-world, multiplayer experiences and both stylized and realistic productions. This presentation is aimed at junior artists, focusing on the essential aspects of a material artist role, tilables, and trims. See some of its contents below:
Vincent Dérozier
Vincent Dérozier
Vincent Dérozier
Vincent Dérozier
Vincent Dérozier
Vincent Dérozier
Vincent Dérozier
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