Originally presented for ADDON 2024, the event dedicated to video game production, this video is the English version of a talk Principal Material Artist at Ubisoft Québec Vincent Dérozier presented on the basics of material creation.
As the artist explained, while there are plenty of tutorials on creating specific surfaces in software like Substance 3D Designer and Substance 3D Painter, he finds there's a noticeable lack of resources addressing production constraints and art fundamentals, which are precisely the topics he covers during his mentorship and in this presentation.