After that, Kim Swift has worked for Valve, Airtight Games, and EA and took part in the creation of Half-Life 2: Episode Two, Left 4 Dead and Left 4 Dead 2, Quantum Conundrum, Star Wars Battlefront II, and other games. Kim's experience as a game design director at Google Stadia is going to be especially important at her new job at Xbox.
“Kim is going to build a team focused on new experiences in the cloud,” commented Peter Wyse, Xbox Game Studios publishing head in an interview with Polygon. Peter explained that Microsoft’s goal is to create “cloud-native games.”