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Lighting Optimization For Quality & Performance In UE5

Watch this and other Unreal Fest Bali 2025 recorded sessions.

In this Unreal Fest Bali 2025 talk, aimed at helping artists enhance their lighting workflows, Alexis Argyriou shares insights from his work on BADMAD ROBOTS, a free-to-play multiplayer shooter set in a post-human world.

He discusses how he boosted performance on modern GPUs from 22 FPS to over 120 FPS without sacrificing visual quality and developed scalable systems capable of running even on last-generation laptop chipsets.

Alexis also reveals his approach to running Lumen on high-end devices and switching back to pre-baked lighting for low-end hardware. He talks about the challenges of handling static lights within Lumen, his creative solutions for managing overlapping stationary lights and hidden VFX costs, and techniques for accurately monitoring GPU performance using Unreal Engine's built-in profiling tools, such as Unreal Insights.

Unreal Fest Bali 2025 was held this summer, and you can explore many more session recordings in the dedicated YouTube playlist. Learn about debugging, PCG, MetaHumans, and other topics:

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