Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg
Amazon announced that Lumberyard source is now available on GitHub. This has been one of the most requested features from the community, so the team has decided to make it a reality. You can check it out here. There are at least two way GitHub makes creating games easier.
Get Lumberyard using GitHub
Up until now, the only way to get Lumberyard was to install Lumberyard using the standard installer. This would place all of Lumberyard, including the source, on your machine, in a new but separate directory.
Now you can get the Lumberyard source code directly from the GitHub repository and easily use GitHub to manage your code. Integrating a new version of Lumberyard is now a relatively simple operation. And since each new release of Lumberyard is a separate branch, you can integrate against any version. Plus, you can even create your own GitHub account to use GitHub for source control on your own project and use that as your remote repository, giving you an easy way to collaborate with your team.
Submit changes and fixes to Lumberyard
In the past, Lumberyard devs were only able to submit up to 50 lines of Lumberyard code through the forums, which limited fixes to simple changes.Now, with GitHub, there’s a simple way to submit changes and fixes of any size to the Lumberyard team. With pull requests, you can submit as much code as you want, across as many files as you want, knowing your changes will be managed in a concise and correct manner.
It is worth noting that the code submitted in pull requests can’t be immediately merged into the live release branch; instead, accepted changes will show up in future releases of Lumberyard. The team will be in touch to confirm if your pull requests have been accepted or to clarify the intent of the code. And anyone who submits successful pull requests will be given credit in the release notes!