No more "wrist twist" problem.
Moving bodies in 3D realistically can be complicated and result in bizarre angles. Thankfully, we have experienced artists who can show us how to avoid mistakes.
Technical artist Royal Skies has a piece of advice if you have a "wrist twist" problem in Blender, where the arm becomes fabric-like with movement instead of gradually turning the bones right.
According to their tutorial, you just need some bones and constraints, and your characters' wrists will start moving naturally.
Other artists offered their own solutions. Google's Iker J. de los Mozos, for example, said: "You can also use "Preserve Volume" in your Armature modifier and not [worry] about creating complex systems. They do offer you more control, but you might not need to create them to solve this specific problem."
"Just weight paint that area and use corrective smooth lil bro," suggested Samuel Francis, well-known to our readers as SamHatesUnicorns.
If you have other ideas on how to handle the "wrist twist," feel free to share with us. For more tutorials by Royal Skies, follow them on X/Twitter.
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