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Make Your Textures Seamless with This Node-Based Shader for Unity

Seamless Converter Shader uses hex-based UVs.

If you don't want your textures to look like they were ported from PlayStation 1, check out Seamless Converter Shader, a Unity tool by Occlusionn that will make your textures look more natural.

It makes repetitive images work together seamlessly by using a hex-based tiling and masking. The modular tool is built entirely in Shader Graph, is pipeline-agnostic, and doesn't require any scripts. 

Occlusionn

Seamless Converter Shader procedurally generates a hexagonal grid across the mesh surface, applies per-cell randomized UV offset, rotation, and zoom, and blends UVs seamlessly at cell boundaries to remove visible repetition.

Features:

  • Effect Seamless – Master toggle for hex-based logic.
  • Style – Switch between Texture, Both, or Debug views.
  • Focus – Adjust cell blend softness for smooth transitions.
  • Rotate – Per-cell random rotation control.
  • Zoom – Per-cell random scale variation.
  • Triplanar Projection – Automatic top, side, and front projection blending.
  • Sphere Mapping – Spherical UV support with polar blending.
  • Normal Map Support – Adjustable strength and depth offset.

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