Seamless Converter Shader uses hex-based UVs.
If you don't want your textures to look like they were ported from PlayStation 1, check out Seamless Converter Shader, a Unity tool by Occlusionn that will make your textures look more natural.
It makes repetitive images work together seamlessly by using a hex-based tiling and masking. The modular tool is built entirely in Shader Graph, is pipeline-agnostic, and doesn't require any scripts.
Occlusionn
Seamless Converter Shader procedurally generates a hexagonal grid across the mesh surface, applies per-cell randomized UV offset, rotation, and zoom, and blends UVs seamlessly at cell boundaries to remove visible repetition.
Features:
- Effect Seamless – Master toggle for hex-based logic.
- Style – Switch between Texture, Both, or Debug views.
- Focus – Adjust cell blend softness for smooth transitions.
- Rotate – Per-cell random rotation control.
- Zoom – Per-cell random scale variation.
- Triplanar Projection – Automatic top, side, and front projection blending.
- Sphere Mapping – Spherical UV support with polar blending.
- Normal Map Support – Adjustable strength and depth offset.
Grab Seamless Converter Shader here and join our 80 Level Talent platform and our Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.