logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Mark Zuckerberg Gave the First Interview in Metaverse

Lex Fridman conducted a virtual reality interview with Mark Zuckerberg using Meta's cutting-edge prototype photorealistic Codec Avatars.

The person behind the creation of Facebook, which was initially designed for sharing text updates among friends, has recently engaged in a demonstration of Meta's advancing technology. Developed by Meta, this technology bears the potential to revolutionize remote communication in the future.

Yesterday, Lex Fridman, a computer scientist, podcaster, and writer shared another interview with Mark Zuckerberg, which this time was conducted in Metaverse. The participants conversed in virtual space, using Meta Quest Pro VR headsets.

During the interview, Fridman and Zuckerberg used photorealistic avatars from the ongoing development of Codec Avatars. Meta's Codec Avatars represent a significant and ongoing research project aimed at transforming remote communication. The goal is to create remarkably convincing, real-time avatars driven by headsets equipped with face-tracking sensors, and eventually extend the technology to glasses as well.

Image credt: Lex Fridman

The key feature of Codec Avatars' VR avatars is the usage of machine learning during the scanning process. This advanced system gathers extensive data on a person's facial expressions, which is then used to create a virtual model that accurately replicates those expressions during conversations.

Fridman expressed his admiration for the striking realism of the 3D model portraying Zuckerberg within the Metaverse. According to the blogger, it genuinely felt as if they were both present in the same room. Fridman further emphasized that Mark's 3D avatar not only resembled him but was an impeccable replica, accurately mirroring his facial expressions and distinctive features.

Image credt: Lex Fridman

The advantage of Codec Avatars is that this technology generates a three-dimensional model, which is rendered directly on the receiving device. This means that VR headsets do not need to constantly record and transmit video over the network during conversations. 

Image credt: Lex Fridman

Also, it's worth noting that Codec Avatars has been in development since at least 2019, but as for now, it's unknown when this technology will become available to users.

Earlier on, Meta revealed the release date and specs of their next-generation virtual and mixed-reality headset Quest 3. If you want to learn more details, have a look at our recent article.

Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

This pack includes tools for clay modeling in ZBrush 4R8: 7 brushes, 10 alphas, Fingerprint texture.

Join discussion

Comments 0

    You might also like

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.

    EXCLUSIVE: Unity CEO's Internal Announcement to Staff Amidst the Layoffs

    80 Level has obtained the text of the email sent by Matthew Bromberg to Unity employees, announcing the layoffs and shedding light on Unity's strategy going forward.
    • Ultimate River Tool
      by VEA Games

      Ultimate River Tool is powerful and easy to use component for Unreal Engine 4 that allows you to make rivers with automatic flow-map UV warping, cascades and interactions with physical objects (buoyancy). All you need is to make a spline at your map and configure it scales.

    • 65 Brushes
      by Mels Mneyan

      These 65 brushes is everything you need to draw materials, textures and other things.

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×