The curriculum consists of advanced FX such as electric and lightning, RBD destruction, Debris, Volumes, Particles, Vellum, SOP workflows, and Slow Motion techniques. You will create procedural rocks in SOPs and textures with Material X and Copernicus and save them as reusable USD assets, learn to assemble full scenes in Solaris, bring RBDs, volumes, particles, and instances, set render AOVs, and optimize scenes. Layer everything in Nuke, create custom passes/renders, leverage AOVs, lens FX, glow, flares, grading, and dive deeper dive in look dev.
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