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MegaLights-Powered UE5 Setup With Media Texture

Stuart Lippincott shared his test of Unreal Engine 5.5's experimental feature.

This relatively simple setup, seemingly using a RectLight and a media texture with MegaLights enabled, was created by Stuart Lippincott, also known as stuz0r. It looks like MegaLights, Unreal Engine 5.5's brand-new feature that allows one to add hundreds of dynamic, shadow-casting lights to scenes without performance limitations, is going to be a game-changer for cyberpunk environments, especially when it comes to screens, ads, and billboards.

Check out more of Stuart Lippincott's recent Unreal Engine 5 works and visit his YouTube channel for guides on workflows behind some of these pieces:

Earlier, we shared some behind-the-scenes content from the Epic Games artists who worked on the MegaLights demo, who discussed their experience with the environment and this new technology:

Learn more about MegaLights here and don't forget to join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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