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Mesh Match: Advanced Mesh Alignment & Retargeting In Maya

David Liebard is planning to launch his tool by the end of May.

Back in March, we showcased Mesh Match, David Liebard's advanced mesh registration tool for Maya. Since then, the developer has made significant progress, launching a dedicated website, releasing full documentation, and announcing that the Mesh Match for Maya 2023, 2024, and 2025 on both Windows and Linux will be publicly available before the end of this month.

In case you missed it, Mesh Match brings mesh registration capabilities to Autodesk Maya, a feature that has never been natively available. It enables precise alignment of meshes that share similar overall structures, even when their topologies differ in vertex count or order. Mesh Match can also retarget deformations and transform matrices between models, whether or not they have identical topologies, while accurately considering local curvature and scale variations.

Mesh Match is powered by a high-performance C++ deformer plug-in, with a Qt-based user interface that gives users intuitive access to its features and manages the overall workflow. For those looking to integrate it into custom pipelines, an API is also available to automate tasks.

To help users get started, Mesh Match offers in-depth documentation, tutorial videos, example scenes, and access to a dedicated Discord server for community support and discussion. You can also try the beta for free through the Discord.

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