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MindsEye Developers Are Working Hard on Fixes After Its Disastrous Launch

"We sincerely apologize."

MindsEye, an action-adventure game by former GTA developer and producer Leslie Benzies, was released to a chorus of enraged "boos," attracting only 3,302 concurrent players and facing a storm of criticism for countless bugs and horrible performance (don't forget, the game costs $60.)

The developers from Build A Rocket Boy heard the cries and are urgently working on fixes, as reported in a tweet on the game's X/Twitter.

"A heartfelt thank you to all our day-one players. We know the launch of MindsEye hasn’t been without its challenges for some of you.

"Right now, our top priority is game performance. We understand that the requirements are high and have limited the experience for many of you, and for this, we sincerely apologize."

Right now, the studio's focus is on improving performance across all devices, with a patch coming at the end of this week for PC and later for consoles.

This upcoming hotfix will include:

  • Initial CPU and GPU performance improvements, along with memory optimizations.
  • Reduced difficulty for the CPR mini-game.
  • A new setting to disable or modify Depth of Field.
  • A fix for an issue with missing controls for the MineHunter and Run Dungeon mini-games.
  • Pop-up warnings for PCs that have Hardware Accelerated GPU Scheduling disabled, and PCs with CPUs that have potential crash issues.

Moreover, Steam players now have access to Build.MindsEye. This is just the beginning of a series of updates aimed at enhancing your experience. 

"Please keep sharing your thoughts on your preferred platforms, including our support channels, Discord, Reddit, and through direct messages on social media. We read every single comment - yes, even the tough ones.

"Thank you again for your incredible support. This is just the start of a long-term vision to make MindsEye the best possible game for you."

MindsEye is now sitting at Mixed reviews, with only 40% of players viewing it positively. Sadly, undercooked, rushed releases are extremely common nowadays, so I'm not even surprised.

The fact that two high-level executives left the team a week before launch probably didn't help the cause.

Buy MindsEye at your own risk and join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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