Fluid Combustion Solver HDA enables art-directable interactions between fluids and fire, introducing realistic combustion.
If you ever wanted to mix fire and water in one simulation, check out the alpha version of this HDA developed by Jeff Guttin and Nick Culver for the Supremium and Legendary editions of Urban Bradesko's Ultimate Explosions Workshop on DoubleJump Academy.
Designed for both beginners and experienced artists to produce high-quality effects, the Fluid Combustion Solver HDA offers art-directable interactions between fluids and fire, serving as a comprehensive solution for creating realistic fluid erosion, evaporation, advection, and the interplay between water and fire.
Nick Culver has also noted that the beta version is currently in development, featuring realistic combustion dynamics, reaction kinetics, energy and mass conservation, and advanced heat transfer and soot modeling. The next iteration will provide even greater combustion control and improved realism for your projects.
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