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Modular Water System for Unity

Check out a modular water system for Unity that lets you simulate oceans, seas, rivers, lakes, and more. 

The system is meant for PC/console platforms and standard rendering. There's also a URP version available.

The developer noted that water rendering uses physical approximation for lighting/wave simulation and supports such physical parameters as wind power, turbidity, transparency, dispersion, and more.

Features:

  • GPU waves simulation with multiple cascades (to avoid tiling)
  • Physical approximation of lighting (volumetric lights and shadows, absorption, scattering, caustic)
  • Physical approximation of reflections using fast screen space projected reflections, camera planar reflections, baked and real-time reflection probes.
  • Physical approximation of refraction in screen space with dispersion (using water IOR)
  • Physical approximation of caustic relative to water depth and waves (with dispersion).
  • Underwater effect with partial submersion

Learn more and get the pack here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

10 textile Nanomesh Brushes all contained within one Multi-mesh brush and Low poly meshes.

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