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Muscle & Fascia Simulation Experiment In Houdini 21

Ugo Angeletti shared part of a larger personal project that he'll release soon.

Framestore's Ugo Angeletti shared a glimpse of some recent CFX work-in-progress, created entirely in Houdini. Over the past month, he has been diving deep into character simulation and anatomy-driven FX, specifically exploring muscle and fascia behavior using Houdini 21 and the new Otis Solver.

This R&D forms part of a larger personal project that the artist will be releasing soon. In the meantime, take a look at his other projects:

Also, in case you missed it, Houdini recently released session recordings from Equinox 2025, showcasing expert tips, studio workflows, and all the latest features in Houdini 21.

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