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My Hero Academia-Style Attack VFX in Unreal Engine 5

Seven post-process materials, appearing for one frame each, allow for a neat anime-like result.

Ryan Pergent, an experienced Game Developer and Combat Designer, continues working on anime-like 3D visual effects by unveiling the incredible results of his latest experiment with black-and-white impact frames in Unreal Engine 5.

Inspired by the My Hero Academia series, the effect comprises seven post-process materials, each appearing for one frame over a span of 12 frames, with some repetitions to create a convincing result. According to Ryan, the effect is currently WIP and will be available as a downloadable asset once it is refined and made more customizable.

"My approach to it was to look for anime references and try to reproduce what I liked about it," commented the creator. "I used several post-process materials for it. I can't really explain how each material works though, because it's quite complicated.

Earlier, Ryan also shipped Dynamic Smears, a cool UE5 plug-in that adds manga-like ghosting motion effects with full customization, a great way to convey speed and power. The add-on enhances not only animations but all types of motions, broadening the scope of its impact across your game with its versatile application. Utilizing a material function that can be easily plugged into any existing material, Dynamic Smears also streamlines the implementation process and ensures compatibility.

Check out more of Ryan's projects here and don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

100% procedural material made in Substance Designer.

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