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Naughty Dog's Dynamic Rivet Tool Showcased by an Ex-Developer

The tool was used in the development of The Last of Us Part II.

Hans Godard, a Principal Technical Artist at Team Kaiju and ex-Character TD at Naughty Dog, has recently shared a short demo showcasing the capabilities of Dynamic Rivet, a robust and practical animation tool he developed while working at ND. Made all the way back in 2016, the tool was written for Maya in C++. According to the creator, the tool was used in the development of The Last of Us Part II to help set up the animation of Ellie crying and singing.

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