Naughty Dog's games are famous for their cinematic storytelling, however, the studio's co-president Neil Druckmann is apparently getting more and more interested in more minimalist storytelling such as the one happening through gameplay rather than directly through cinematics.
In a recent interview with The Washington Post, Druckmann shared that he has recently been "intrigued" by unconventional storytelling methods in games and cited Fromsoftware's Elden Ring and Playdead's INSIDE as examples.
The head of the studio explained that while Naughty Dog delivers important plot points through cinematics, Elden Ring and INSIDE do it without any cutscenes, trusting players to figure it out certain things themselves as they play.