New Features from Godot 3.0
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by Nils Arenz
3 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

by Anthony Thomas Gaines
6 hours ago

Is this not like gear VR or anything else

by Starkemis
7 hours ago

Thank you!

New Features from Godot 3.0
19 September, 2017
News

Somehow we’ve missed this awesome new trailer, which showcases the amazing features of Godot 3.0. The open source engine got a bunch of new additional features. This project is entirely open coursed and is financed through Patreon. Great to see this technology developing and moving into this new direction. The 3d render looks awesome!

Here’s a list of some of the features:

– Brand new 3D renderer featuring physically-based rendering, real-time global illumination, nd improved post-processing effects

– Support for C++ (GDNative), C# (Mono) and Visual Scripting

– Improved HTML5 export using WebAssembly

– New high-level networked multiplayer API

– Entirely new audio engine, supporting routing and real-time effects

– 2D soft shadows and GPU-accelerated particles (2D & 3D)

More details on the official website. Give Godot a shot if you’re tired of the current engine you’re using.

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1 Comment on "New Features from Godot 3.0"

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Kaukamieli
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Kaukamieli

Typo “This project is entirely open coursed”. open sourced of course.

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