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New OSL Camera Presets Add-On For Blender

BagaCam OSL provides advanced artistic control over camera behavior in Cycles.

Antoine Bagattini, the creator of numerous Blender tools, teamed up with Ashlee Alaniz, also known as ashlee3dee, to develop a new addition to the Baga suite of tools. Designed for Blender 5.0, BagaCam OSL allows users to browse, apply, and customize Open Shading Language camera shaders directly within Blender.

Unlike traditional post-processing effects applied on top of a render, BagaCam OSL transforms the camera itself into a shader that dictates how rays interact with the scene. This allows for effects like distortion, chromatic aberration, vignetting, depth of field, bokeh shapes, glow, and more. Because these effects are processed inside Cycles, they respond accurately to motion blur, transparency, volumetrics, reflections, and resolution, behaving like a real lens rather than just a simple filter.

BagaCam OSL

BagaCam OSL

BagaCam OSL

Please note that OSL is not supported in Eevee or Eevee Next, and OSL GPU rendering is not available on multi-GPU setups. BagaCam OSL applies settings per camera, and switching presets will reset the current camera's values to their defaults.

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