No microtransactions for DOOM
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

No microtransactions for DOOM
8 February, 2016
News

Unlike many recent AAA games like Destiny or Call of Duty, new installment in the DOOM franchise will not feature microtransactions. When Bethesda announced the presense of some consumable items, which will influence online experience, some gamers started to think about microtransactions. However, they were lucky enough to be wrong.

To leave any doubts and fears behind Bethesda’s Pete Hines said no to microtransactions answering the question on Twitter.

 

In the meantime, company has recently presented new gameplay footage during Conan show.

 

DOOM will be released on May 13th on PlayStation 4, XBox One and PC, when you can get a Collector’s Edition with 12.inch statue of The Revenant. You will also get some multiplayer bonuses if you pre-order the game

Source: wccftech.com

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