Nvidia teamed up with Blender and Adobe to connect more creators.
NVIDIA revealed a major expansion of NVIDIA Omniverse, the world’s first simulation and collaboration platform that will also be the foundation of the metaverse. The company announced new integrations with Blender and Adobe to open the platform to millions of users.
Blender will now feature Universal Scene Description (USD) support for artists to access Omniverse production pipelines. They are also teaming up with Adobe to develop a Substance 3D plugin that will bring Substance Material support to Omniverse for new material editing capabilities.
Omniverse lets designers, artists, and reviewers collaborate in real-time across different apps in a shared virtual world from anywhere. Companies like SHoP Architects, South Park, and Lockheed Martin have already started using the platform which has been downloaded by over 50,000 individual creators.
"NVIDIA Omniverse connects worlds by enabling the vision of the metaverse to become a reality," said Richard Kerris, vice president of the Omniverse development platform at NVIDIA. "With input from developers, partners and customers, we’re advancing this revolutionary platform so that everyone from individuals to large enterprises can work with others to build amazing virtual worlds that look, feel and behave just as the physical world does."
"Lots of companies are, and have been, talking about the metaverse, but NVIDIA is one of the few that is actually delivering on its promise," said Jon Peddie, noted author, consultant and founder of Jon Peddie Research. "NVIDIA brings a broader understanding of the needs of designers of all types and has many of the tools they can use — for free. The NVIDIA Omniverse platform has the potential to transform nearly every industry by making truly collaborative, creative innovation possible in a common virtual space for the first time."
One of the platform's foundations is Pixar’s open-source USD which allows large teams to work simultaneously across multiple software applications on a shared 3D scene. Apple, Pixar, and NVIDIA have teamed up to introduce advanced physics capabilities to USD. A Substance 3D plugin is also in the works to bring new material editing abilities for Omniverse and Substance 3D users. The company promises that artists and creators will be able to work directly with Substance Materials from the Substance 3D Asset platform or created in Substance 3D applications.
"Adobe is dedicated to an open and connected community of 3D designers," said Sebastien Deguy, vice president of 3D and Immersive at Adobe. "As an industry standard, Substance will strengthen the Omniverse ecosystem by empowering 3D creators with access to Substance 3D materials."
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