NVIDIA Shares a Look at Cyberpunk 2077 Phantom Liberty With DLSS 3.5

The company showcased the game's sharper images and improved lighting coming with the upcoming DLC and 2.0 update.

Ahead of Cyberpunk 2077: Phantom Liberty and Cyberpunk 2077 2.0 update's forthcoming releases, NVIDIA has released a comprehensive blog post that highlights how their ray tracing, DLSS 3.5, and Ray Reconstruction technologies will enhance the game's visuals when the update and DLC are rolled out.

In case you missed it, the new 3.5 version of NVIDIA's DLSS (Deep Learning Super Sampling) AI upscaling technology was first revealed a month ago during gamescom 2023. Shortly after the announcement, NVIDIA also released a demo that showed the benefits of utilizing DLSS 3.5 in the Phantom Liberty DLC, showcasing the difference in lighting with and without ray tracing.

With the imminent launch of both the 2.0 update and Phantom Liberty just days away, the company has released an extensive overview detailing how the new technology enables crisper visuals, more precise lighting, and improved FPS in Cyberpunk 2077. Additionally, they have provided multiple behind-the-scenes screenshots that enable players to directly compare the game's graphics with RTX ON and OFF.

"Both Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty feature full ray tracing in the technology preview for the Ray Tracing: Overdrive Mode," reads the overview. "Full ray tracing, also known as path tracing, accurately simulates light throughout an entire scene. It is used by visual effects artists to create film and TV graphics that are indistinguishable from reality, but until the arrival of GeForce RTX GPUs with RT Cores, and the AI-powered acceleration of NVIDIA DLSS, real-time video game full ray tracing was impossible because it is extremely GPU intensive."

"One of the most impactful additions in the technology preview of Cyberpunk 2077’s Ray Tracing: Overdrive Mode is NVIDIA RTX Direct Illumination (RTXDI), a free SDK that enables developers to closely replicate the appearance of light in scenes with numerous light sources. With RTXDI, thousands of objects can emit ray-traced light.

Combined, the full ray tracing of direct and global illumination give gamers the most advanced real-time lighting seen to date in gaming, and a preview of how all games will look in the future."

Additionally, the breakdown shows how the game performs on different NVIDIA GPUs with and without DLSS 3.5:

You can read the full breakdown here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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