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NVIDIA Showed Cyberpunk 2077 With & Without Path Tracing

The company calls the technology preview a "sneak peek into the future of full ray tracing".

The technology preview of Cyberpunk 2077’s Ray Tracing: Overdrive Mode arrives on April 11,  introducing path tracing, or full ray tracing. It will bring several techniques to render the game's "neon-illuminated environments and vast Night City visuals". 

To make players feel even more excited, NVIDIA compared images from Cyberpunk 2077 with and without path tracing to show the impressive difference the tech makes.

"Full ray tracing accurately simulates light throughout an entire scene. It is used by visual effects artists to create film and TV graphics that are indistinguishable from reality, but until the arrival of GeForce RTX GPUs with RT Cores, and the AI-powered acceleration of NVIDIA DLSS, real-time video game full ray  tracing was impossible because it's extremely GPU intensive."

"The technology preview for Cyberpunk 2077’s Ray Tracing: Overdrive Mode is a sneak peek into the future of full ray tracing, and we are working with CD PROJEKT RED on further full ray tracing enhancements, bug fixes, and performance optimizations."

With full ray tracing on, almost all light sources cast physically correct soft shadows. Players are promised enhanced shadowing, with better depth, detail, and realism.

Check out the images in better quality here and don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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