OctaneRender 2026.3 Is Out Now
This release adds support for network rendering with virtual textures, along with other changes.
OTOY has released the latest version of its GPU-based renderer, which includes a range of improvements and bug fixes, particularly around features added in earlier 2026 updates. Notably, version 2026.3 supports network rendering with virtual textures, which were introduced in 2026.1.
The virtual textures system lets you render large image textures without impacting performance, and it can now be used in network renders as well. Other updates include a new tube primitive in Vectron, OctaneRender's "procedural uber primitives," lower memory usage when using NRC, and support for importing MaterialX displacement shader subgraphs, among others.
See below for other improvements in this release:
- Added support for color4 output to Baking texture, UV Tiles, and Tile grid image nodes;
- Added opacity texture pin to Baking texture node for use when baking to a color4;
- Added support for importing float and color primvars from USD curves;
- Reduced time to first sample in render nodes with scenes with large image counts;
- Added tooltips to Volumetric spotlight nodes' inputs;
- Trace set visibility rules can now also be applied to shadow catchers;
- Added ability to override point instances in USD import preferences so they can be used to instance other external geometries;
- Added option to clamp high-quality displacement values at the UV edges.
For a full list of resolved issues, check out the release notes. Subscribe to our Newsletter and join our 80 Level Talent platform, follow us on Twitter, LinkedIn, Telegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.
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