Cities Skylines: 1 million copies sold
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by Frank
7 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
10 hours ago

Hi, what version of blender does this work with?

by anonymous
15 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

Cities Skylines: 1 million copies sold
15 April, 2015
News

The Paradox Interactive announced that Cities: Skylines sold over a million copies after the last month’s release. The city building game was developed by the Colossal Order studio.

The game published on March 10 is available on Linux, Mac and PC. According to Paradox, the fan base has created more than 33k mods for the game. This content is available for free via Steam Workshop. Since launch Cities: Skylines boasts a steady average of 21,000 concurrent players online. A very impressive feat for a city builder.

cities-skyline-80lv-sceen

Cities Skyline © Paradox Interactive, 2015

In the first 24 hours of release, the game sold more than 250 000 copies including pre-orders.

We are amazed by the amount of players that became fans of Cities: Skylines. Gamers continue to buy our product, which is an achievement for a month old videogame. We express our gratitude for all the support of Cities: Skylines.

fredrik_wester_80lv

Fredrik Wester, CEO of Paradox Interactive

Source: paradoxplaza.com

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[…] evolution of the Unity 5 engine. Developers from all over the world talked about their games (Cities: Skylines, Best Fiends) and members of the Unity team shared their thoughts on the development of the […]

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