Cities Skylines: 1 million copies sold
Events
Subscribe:  iCal  |  Google Calendar
Helsinki FI   17, Oct — 25, Oct
Singapore SG   23, Oct — 25, Oct
Paris FR   24, Oct — 27, Oct
San Jose US   25, Oct — 26, Oct
München DE   25, Oct — 27, Oct
Latest comments
by Arda Tan K. Goker
19 min ago

What enb did you use in the screenshots, it looks terrific

God bless this guy for mentioning the Unity package he's using. Legit just made my life infinitely easier.

by Meru Fixo
12 hours ago

Always love to read amazing information that will help to me. Basically read technology blogs but your post is also interesting so i am reading this blog. Else, I am going to share that How To Detect Trojans From PC, which is very important if you are using computer.

Cities Skylines: 1 million copies sold
15 April, 2015
News

The Paradox Interactive announced that Cities: Skylines sold over a million copies after the last month’s release. The city building game was developed by the Colossal Order studio.

The game published on March 10 is available on Linux, Mac and PC. According to Paradox, the fan base has created more than 33k mods for the game. This content is available for free via Steam Workshop. Since launch Cities: Skylines boasts a steady average of 21,000 concurrent players online. A very impressive feat for a city builder.

cities-skyline-80lv-sceen

Cities Skyline © Paradox Interactive, 2015

In the first 24 hours of release, the game sold more than 250 000 copies including pre-orders.

We are amazed by the amount of players that became fans of Cities: Skylines. Gamers continue to buy our product, which is an achievement for a month old videogame. We express our gratitude for all the support of Cities: Skylines.

fredrik_wester_80lv

Fredrik Wester, CEO of Paradox Interactive

Source: paradoxplaza.com

Comments

Leave a Reply

1 Comment on "Cities Skylines: 1 million copies sold"

avatar
trackback

[…] evolution of the Unity 5 engine. Developers from all over the world talked about their games (Cities: Skylines, Best Fiends) and members of the Unity team shared their thoughts on the development of the […]

wpDiscuz