Hiroyuki Akasaki, one of the most popular Bifrost artists, who impressedusmultipletimes with their amazing rigs, has recently shared a series of experiments with shader algorithms using Maya. As they explained, they're still a beginner and have chosen a familiar software to learn. The maps used here are just test images rendered from an AOV in Arnold.
See more of the mesmerizing parallax-based magic below:
Follow Hiroyuki Akasaki on X/Twitter and check out some of their recent Bifrost stuff: